
EIYUU SENKI GUIDE PC
Click the PC icon in Cheat Engine in order to select the game process.Added the Table without Hotkeys.įound "Hearts", so the Table should be finished until the game is patched. Had a few undocumented and forgotten Hotkeys set up in the Table I used as the base. Thanks, nos4r2 for bringing the release to my attention via pm.
EIYUU SENKI GUIDE UPDATE
Since I tried to get the update out as soon as possible I'm not at a point in the game where I could find this offset. Everything but the "Hearts" a Charakter has was updated. Current Version is 1.03c according to the ingame information. Thanks, drtreaven for pm'ing me about the patch.Īdopted the table to Eiyu*Senki Gold - A New Conquest released yesterday by Jast USA. Updated the table to support jast's 1.04 path. Small tweak to the God Mode based on seikur0's suggestion. Make sure you activate the script above it first! (That's why its grouped behind it) The God Mode uses the pointer the "Selected Unit in Battle (Ally and Enemy)" script finds so it is absolutely required. So unless it's a one hit kill your troops should fully heal every time they are attacked, attack themselves or are selected. It's a lua script that sets the current troops to max troops 4 times per second. I'll try to create a script that constantly sets current troops to max troops for allies only, but that will take some research and time.Īdded a "God Mode". This script finds the currently selected unit regardless of if it's ally or enemy.

I've adapted the table to the English release: "Eiyu Senki: The World Conquest - Version 1.02" but the ingame version shows 1.05Īdded a little script to get unit information during combat. So every and all critic and suggestions are welcome. Even this most simplest of scripts took more than one try and more time then I like to admit. I have little experience creating scripts from scratch. I'm quite satisfied with these options, so unless the game introduces additional mechanics later on I won't be looking for more. Is Ally and Is Enemy (I haven't tried to mess with it, just left it in to create a Instant Heal Troops script) Script that gives you these pointers for the selected unit during combat: Set if the unit was on a mission this turn Script that give you these pointers for the selected unit in the Troops screen:

Just in case here is a small table I created for my own playthrough.
